Guilty Gear Patch Notes

Guilty Gear Patch Notes – New Character, Network Mode and More

The latest update for Guilty Gear Strive just came out, adding a new character and making a lot of other changes to the game. In the most recent Guilty Gear Strive patch notes, Bedman? was added to the game. We also got new changes to a lot of characters and a big update to the online to fix a few bugs.

Everyone in the game will be affected by these changes. From changing their kits to putting together new teams. Once the patch is done, the Guilty Gear Strive tier list might change a bit. In the latest Guilty Gear Strive patch notes, this is everything that has changed and what to watch out for.

Do you know that Update 14.0.0 for Super Smash Bros. Ultimate is coming soon? We have all the information you need to know before it arrives:

Guilty Gear Patch Notes

With the most recent Guilty Gear patch, a brand-new DLC character is coming! There are, however, a few other changes made in this patch. This is everything that is in the new patch notes for Guilty Gear Strive.

New Character

Bedman? is now part of the game. He can now be played as DLC for Guilty Gear. But there’s more than just a character, there are also items for the avatar.

Network Mode

Errors have been fixed in the online experience to make making a player match room easier when using search ID. There have also been changes to stop signals from networks that shouldn’t be there.

Battle Changes

The biggest change is that Roman Cancel will now work whether an attack hits or misses. You can’t put it in so that it only works when the attack misses. There are also some changes to the way the game works all over.

  • Input Priority – Air backdash has higher priority than air dash now.
  • Wall Stick – Fixed bug that effect position when wall sticking.
  • Visual Changes

Character Changes

  • Potemkin – Slide Head can now knock an opponent out after Wall Break
  • Faust – Scarecrow has been changed. It’s got an error fixed in the Faust Guilty Gear moves to keep his positioning straight.
  • Zato-1 – Hitbox for amorphous is now always active in the stage corner.
  • Ramlethal – Banjoneto has an error fixed.
  • Leo Whitefang – Can now overwrite Faultless Defense during Super Flash
  • Giovanna – Same changes as Leo. Although, with some differences.
  • Anji Mito –Super Flash can now initiate right after a successful counter
  • I-No – Air and Back air dash now have consistent timing with the other characters.
  • Happy Chaos – Some errors have been fixed. However, minor changes here.
  • Sin Kiske – Hawk Baker’s follow-up can’t be Roman canceled anymore.

As we haven’t observed any changes for everyone, we can confirm that Baiken hasn’t been changed in Guilty Gear Strive V1.26. With the addition of a new character, however, one thing is changing. Everyone has a new matchup to think about, which makes the game much more interesting once players figure out what to do with Bedman.

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